Kevin AuYoung
Senior Game Designer

Kevin AuYoung
Senior Game Designer

I'm a senior game designer with 15+ years of hands-on implementation across AAA titles at LucasArts, Hangar 13, and Sanzaru Games.


I design quest architecture and progression pipelines, prototype in Blueprint, co-develop tooling with engineers, and take content from paper design through blockout to final. The problems I'm drawn to are the ones that require thinking across design, narrative, and systems at once.


I do my best work on products where the systems exist to serve the story and experience, and the experience earns its moments through interaction.

I'm a senior game designer with 15+ years of hands-on implementation across AAA titles at LucasArts, Hangar 13, and Sanzaru Games.


I design quest architecture and progression pipelines, prototype in Blueprint, co-develop tooling with engineers, and take content from paper design through blockout to final. The problems I'm drawn to are the ones that require thinking across design, narrative, and systems at once.


I do my best work on products where the systems exist to serve the story and experience, and the experience earns its moments through interaction.

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